Gutter Reach


New in this build: Gutter Reach, a massive capital city that streams in around you as you walk toward it — 1,600+ buildings, no loading screen, no fixed size limit. Every single one is enterable — pick a lock, step inside, and you'll find a real furnished interior waiting, not a painted-on facade.

The streets are deliberately tight and crowded. This isn't a spread-out market town — it's a dense warren of packed houses and narrow alleys, lit by lamps that flicker on after dark and go quiet again by day.

And above the streets: a second layer entirely. You can already climb any wall in this game — Gutter Reach is the first place that actually rewards it. Scale a rooftop and you'll find wooden plank bridges strung between buildings, letting you cross whole stretches of the city without ever touching the ground. That's the city's own namesake: the "gutter reach," a thieves' highway above the crowd.

Under the hood, only a handful of city blocks around you are ever actually loaded at once — the same trick the overworld terrain already uses — so walking into a city with 1,600+ buildings costs about the same as walking into an ordinary town. Nothing to worry about on performance.

It's out there somewhere in the province, far from anywhere else on the map. Go find it.

Files

everrealm-html5.zip Play in browser
Version 38 20 days ago

Comments

Log in with itch.io to leave a comment.

...Go find it?, just realised the screenshot has the coordinates. Never mind, just go find it at those coordinates.