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Devlog
Everrealm 1.9.0: Magic Weapons and Tavern Legends
October 15, 2026
by
wirelessjava
This update makes your weapons look the part and gives the legendary items stories you can actually read. Weapons that glow with magic Frostbite: it now sheds drifting snowflakes. It also has a 15% ch...
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Everrealm 1.8.0: Legendary Items Get Their Own Stories
October 12, 2026
by
wirelessjava
Legendary items stop being just stat sticks in this update, and the townsfolk now have something to say about them. New legendary items Tithe-Collector's Purse: a modest earner, not a power item. Worn...
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Everrealm 1.7.0: Life on the Streets
October 05, 2026
by
wirelessjava
Everrealm 1.7.0: Life on the Streets A follow-up to last release's visual update. This one makes towns and Gutter Reach feel more solid and more alive, and fixes a couple of things you may have spotte...
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Ladies of the Night
October 03, 2026
by
wirelessjava
v1.5.0 is out A round of fixes and a few new faces this time. Fixed Goblin Camp and Ruin Maze garrisons were frozen in a T-pose and couldn't be hit. They now move, fight, and can be defeated. Garrison...
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Gutter Reach
September 26, 2026
by
wirelessjava
New in this build: Gutter Reach , a massive capital city that streams in around you as you walk toward it — 1,600+ buildings, no loading screen, no fixed size limit. Every single one is enterable...
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v0.30.0 — Squashing a real freeze, and monsters by daylight
September 25, 2026
by
wirelessjava
A big one this update: tracked down and fixed a genuine, repeatable multi-second freeze that could hit while exploring the overworld. Turned out to be the minimap quietly doing far more work than it n...
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Everrealm 0.24.0 — Smoother on every machine
September 19, 2026
by
wirelessjava
#crpg, #daggerfall, #rpg
This update is about speed. The game now runs much better on older and lower-powered computers, and you get controls to tune it. Performance Far and hidden characters are no longer drawn or simulated...
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Every race now has its own face
September 18, 2026
by
wirelessjava
Character creation just got a proper upgrade: portraits are no longer one generic pile of faces shared by everyone. Every race — Human, Elf, Dwarf, Halfling, Half-Elf, Half-Orc, Gnome, and Orc — n...
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Tavern card games are here — The Cut
September 09, 2026
by
wirelessjava
Taverns across the realm now offer a proper card game. Ask the innkeeper's tavern menu for "Play Cards" to challenge the house — a simplified deck-building duel of creatures and spells, with a shot...
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A new face in the Tavern
September 07, 2026
by
wirelessjava
The overworld got a lot more worth exploring this update, and the taverns got a little livelier too. A traveling dancer has arrived, performing in the Ironspire and Rowanvale taverns. She's not tied t...
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v0.6.0 — Interiors Get Some Life
September 01, 2026
by
wirelessjava
Houses in EverRealm have always been worth breaking into, but once you were actually standing inside one, there wasn't much to look at — every room was the same flat darkness, and nothing stopped yo...
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Update: Night Watch & Broken Locks (v0.3.0)
August 30, 2026
by
wirelessjava
A big one this time — townsfolk have real routines now, the world talks back a bit more, and crime finally has consequences. World & NPCs Villagers now head home for the night and shut themselves in...
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