← Return to Tavernbound: AI Tabletop RPG Adventure
Devlog
- June 08, 2026 by wirelessjava#ai, #rpg, #text-adventure, #roguelike, #browser-game, #dungeon, #dnd, #ai-generatedWhen I started building the Fighting Pit arena for Tavernbound, I had one goal: make it feel like a real seedy underground fighting circuit, not just a stat-check minigame. The mechanics were easy eno... Continue reading

- May 31, 2026 by wirelessjava#tavernbound, #ai, #rpg, #D&D, #Dungeons and Dragons, #roleplay, #tabletopThe biggest update to Tavernbound since launch just dropped, and it's one I've been building toward for a while: the dungeon system is now fully playable, with a live schematic map, fog of war, and pr... Continue reading

- May 21, 2026 by wirelessjava#tavernbound, #ai, #rpg, #party, #group, #d&d, #tabletop, #roleplayingTavernbound has always been a solo RPG. That's the point — no group required, no scheduling, play when you want. But solo doesn't have to mean alone, and this update adds something I've wanted since... Continue reading

- April 02, 2026 by wirelessjava#RPG, #Adventure, #Interactive Fiction, #AI, #Narrative, #Story Rich, #Choices Matter, #Tabletop, #Fantasy, #ProceduralWhat happens when an RPG has no script? That’s the question behind Tavernbound — an AI-powered tabletop RPG where the story isn’t written in advance. Instead of fixed quests, you interact with a... Continue reading








